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	<title>newsplay.org &#187; Persuasive Games</title>
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		<title>Who&#8217;s Using Games for News</title>
		<link>http://newsplay.org/blog/2008/01/31/</link>
		<comments>http://newsplay.org/blog/2008/01/31/#comments</comments>
		<pubDate>Thu, 31 Jan 2008 18:35:31 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[New York Times]]></category>
		<category><![CDATA[Persuasive Games]]></category>
		<category><![CDATA[Reuters]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://newsplay.org/blog/?p=31</guid>
		<description><![CDATA[As 2008 begins, it could be important to do a higher level examination of what&#8217;s been going on with news and games as of late. Today, I wanted to look at three uses of games by major media outlets. 1. Almost a year ago now, The New York Times released two newsgames on their site. [...]]]></description>
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		<title>New Books</title>
		<link>http://newsplay.org/blog/2007/08/new-books/</link>
		<comments>http://newsplay.org/blog/2007/08/new-books/#comments</comments>
		<pubDate>Tue, 21 Aug 2007 21:07:10 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Ian Bogost]]></category>
		<category><![CDATA[Persuasive Games]]></category>

		<guid isPermaLink="false">http://newsplay.org/blog/?p=23</guid>
		<description><![CDATA[Summer break is over. Persuasive Games showed up in the mail last night. I had a quick chance to read the preface and I&#8217;m excited to dig into it. If anything, I look forward to osmosing a new framework for interpreting interactive news delivery. Ian Bogost&#8217;s premise is that games fit into the history of [...]]]></description>
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		<title>Summer Reading: Persuasive Games</title>
		<link>http://newsplay.org/blog/2007/08/summer-reading-persuasive-games/</link>
		<comments>http://newsplay.org/blog/2007/08/summer-reading-persuasive-games/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 21:07:13 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Ian Bogost]]></category>
		<category><![CDATA[Persuasive Games]]></category>

		<guid isPermaLink="false">http://newsplay.org/blog/?p=19</guid>
		<description><![CDATA[I just ordered Ian Bogost&#8217;s new book off of Amazon. It came out a few weeks ago and is entitled Persuasive Games: The Expressive Power of Video Games. Ian describes his book this way: The book is about how videogames make arguments. I offer a theory of rhetoric for games, then I discuss a great [...]]]></description>
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		<title>Illuminating the Details</title>
		<link>http://newsplay.org/blog/2007/06/illuminating-the-details/</link>
		<comments>http://newsplay.org/blog/2007/06/illuminating-the-details/#comments</comments>
		<pubDate>Wed, 27 Jun 2007 06:55:30 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[newsgame]]></category>
		<category><![CDATA[Persuasive Games]]></category>

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		<description><![CDATA[In their description of Points of Entry, Persuasive Games offers this criticism in their commentary: During debate about the 380-page bill, neither legislators nor the popular press brought its details to the public. One official congressional brief offered two examples. If the Internet fails to cash out the promise of increased citizen participation in policy [...]]]></description>
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		<title>Points of Entry: Competitive Bureaucracy</title>
		<link>http://newsplay.org/blog/2007/06/points-of-entry/</link>
		<comments>http://newsplay.org/blog/2007/06/points-of-entry/#comments</comments>
		<pubDate>Tue, 26 Jun 2007 09:24:01 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[newsgame]]></category>
		<category><![CDATA[Persuasive Games]]></category>

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		<description><![CDATA[Persuasive Games&#8217; Points of Entry went up on New York Times Select this week. The game is well done and clever. It&#8217;s especially informative and after several minutes, the player should have a good idea how a recently proposed immigrant point system (Merit-Based Evaluation System) would work. The game puts the player in the shoes [...]]]></description>
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